Starting off as a lowly garage band playing gigs around town, you and your friends quickly rise to fame as you shred on your guitar. Guitar Hero 3 contains a variety of new modes as well, including a cooperative career as well as online multiplayer. For those who've mastered the first two Guitar Hero titles, Legends of Rock provides an ample amount of challenge, putting your fingers to the test.
If you think you have what it takes to become a true rock legend, give Guitar Hero 3 a try! In the main Career mode, Guitar Hero 3: Legends of Rock follows your custom character trying to win fame and fortune as a member of a small rock band.
In order to progress to the next level of your career, you successfully impress the audience at your concerts by performing well in various songs. In the Co-op Career mode, you and your buddy play as two friends who link up with a drummer and singer, film a music video, and even go on to play a gig in Japan.
These extra scenes provide some great motivation to keep jamming on, as you skyrocket to fantastical levels of fame. Just like in previous Guitar Hero titles, players use a guitar peripheral with five fret buttons, pressing colored notes in time with the current song.
On easier difficulties, players are only required to tap a few buttons, but on the highest difficulty, advanced guitar skills are basically required. Playing notes in succession without a mistake raises your combo meter, which in turn increases your score. If you fail to keep up with the notes or miss too many, the crowd will turn on you, failing the song. Luckily, there are four difficulty levels to choose from, each one providing a significant step up in challenge.
At the end of each song, you're given a star rating based on your performance. There are a variety of modes to choose from in Guitar Hero 3, providing plenty of different ways to rock with your friends. In addition to the single-player and cooperative Career modes, players can enjoy fierce, competitive multiplayer matches both locally and online.
Besides the standard score-based face-offs, you can challenge opponents in Battle mode, where players earn power-ups that can be used to disrupt the other player.
As you play Guitar Hero 3, you'll also earn coins which can be spent in the in-game store, unlocking new songs to play. One of the most popular DLC packs was the Dr. It included three characters.
Another popular DLC pack was the song pack called Perales. It included the hit song Dr. Lopez by Perales. Critics were generally favorable towards the game, but reviewers noted a difference in the game's style compared to previous installments, associating it with it being Neversoft's first development attempt with the series.
The game is often cited to be too difficult, creating 'walls of notes[5]' that are difficult to complete, and led to alterations in note placement for future games in the series. According to Activision, Guitar Hero III: Legends of Rock is the best-selling video game of , both in terms of units sold and revenue earned, and that it is the first single retail video game to exceed one billion dollars in sales.
The company also claimed that it is the second-best selling video game title since , following Wii Play, and is one of the best-selling third-party games available for the Wii. Neversoft president Joel Jewett stated his company was asked to develop the game because of a conversation that Jewett had with RedOctane's founders Kai and Charles Huang at the E3 Convention, in which Jewett mentioned how the first Guitar Hero game helped reduce the stress in the Neversoft offices during their development of Tony Hawk's Project 8.
Despite the experience from the previous games, Alan Flores, head of development at Neversoft, commented that the game was «deceptively simple» and that it took much work for their person team to recreate the gameplay for Guitar Hero III. The «pop-up» top version of each venue was used to place the stage elements and coordinate character and lighting animations with other members of the development team before creating the final version bottom.
The note tracks, on-stage motions of the band, and stage lighting and effect synchronization were created by the same team of developers who were all musicians and had previous experience in note tracking either from other music video games or from MIDI tracking. Hammer-ons and pull-offs «HOPOs» for the previous Guitar Hero games were automatically placed by the software; in this iteration, the engine was designed to allow manual placement of HOPOs to make it easier to create certain effects in songs, such as sustained string bends.
The team wanted keep the same art style as the previous Guitar Hero games but add «a certain spark» to improve upon previous designs. Once a stage idea was brainstormed, the team sought visual references from real stages to expand upon, and a 2D drawing of the envisioned stage was prepared for review and to remain a constant goal of the stage design.
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