System archives and shared fonts for citra download






















The system archives are required for some games to work with Citra. This directory is the equivalent of the SD card inserted into a physical 3DS, which stores game save, extra data and any titles installed to the SD card in encrypted format.

Inside the sdmc folder, just like on a real 3DS console, is a Nintendo 3DS directory, which contains two more directories, Private and Citra will create camera data while it is running.

If a user wants to copy their camera and sound data to Citra, they can do so easily by copying the Private folder from their SD card and overwriting Citra's, but at this time there is no value in doing so. This directory contains another directory of the same name, and inside of that is where game saves in the title directory and extra data in the extdata directory can be found. On a real SD card, there would not be two folders, but instead the folders would be named as hexadecimal characters corresponding to a 3DS console ID.

If a user wishes to extract save or extra data from their physical console, they do not need to worry about the console ID not matching Citra's folders. If any games have been saved while playing them with Citra, there should be a folder inside sysdata named This folder contains all of the save data for 3DS titles. It is entirely possible to retrieve save data from an SD card using a physical 3DS console and import it into Citra to continue a game where it was last left off on the console.

On a real SD card, the sysdata folder will also contain the files required to run any 3DS titles installed to the SD card. This can be mimicked somewhat by Dumping Installed Titles and importing them into Citra's sysdata directory but this is unnecessary since Citra can run them from anywhere on a computer filesystem and doesn't require the accompanying.

On a real SD card, there may be two other directories inside sysdata. These directories are named e and c and correspond to downloaded game updates and DLC respectively. The latest version of GodMode9 is required to redump your DLCs if you do not own all them as it was dumped incorrectly before.

This directory contains all of the extra data created when playing 3DS game backups. Citra emulates a console's behavior of reading from and writing to extra data, so this data can be dumped from an SD card using a physical 3DS console and imported into Citra.

The dbs folder contains a 3DS console's title database. The backups folder contains saved data backed up via the Home Menu. In general, dumping files from a 3DS will require an SD card reader or some way to use wireless file transfer from a 3DS to a computer and that the 3DS being dumped from has Homebrew Launcher access. If the below articles are too wordy, consult the below tutorials for obtaining optional files to improve the Citra experience:. This directory contains files containing information that tell Citra how to run.

These files are in plain text and thus are fully editable and contain configurations for mapping controls, which CPU and audio engine to use, rendering and other visual options, the Log Filters, which region the emulated 3DS belongs to, whether to treat the emulated 3DS as a new 3DS, and whether to insert a virtual SD card into the emulated system. Changing these files is only to be done by advanced users because making changes at random can cause Citra not to work as expected or at all.

The Citra executable has options menus that allow users to change most of the aforementioned configurations safely. If Citra has trouble running after changing a file and the user cannot remember what they changed, delete the configuration files and run the executable again so that they are regenerated automatically albeit as though Citra is being run for the first time so any existing configurations are lost.

This file is automatically generated by Citra and stores the logging. It is overwritten every time Citra is launched. This directory will contain the data directory and potentially also the system archives.

This directory is automatically generated by Citra and contains the system and extra data for the emulated NAND. Inside this directory is another directory, On a physical 3DS, the directory inside data would be named differently. Its name would be 32 characters long and made of hexadecimal characters and A-F instead of it being all 0's like Citra.

This knowledge is only important if you plan on dumping any NAND system data or extra data from a physical 3DS and associating it with Citra. Most system save data has a TID high of For details about the different kinds of system save data, see 3dbrew. I tried to move in the emulator rep, but it doesn't change anything 6 Oct There is no legal precedent for ripping and downloading ROMs for An emulator is just a piece of software meant to emulate a game system—but most don't There are exceptions, of course, such as the BIOS files that are Citra system archives download Note: although separate in the title, the shared fonts are part of the system archives now.

The title was made when they were separate, and is kept unchanged to avoid breaking wiki links. I tried to move in the emulator rep, but it doesn't change anything. Games downloads - Citra Edge by Citra Development Team and many more programs are available for instant and free download.

The path of the user directory varies on different systems:. There are at least three directories within the user directory: config , nand , and sdmc. See below for details about each directory and what data is stored within. Included in this guide are instructions on how to dump various files from a 3DS console to put into the Citra user directory. In general, dumping files from a 3DS will require an SD card reader or some way to use wireless file transfer from a 3DS to a computer and that the 3DS being dumped from has Homebrew Launcher access.

If the below articles are too wordy, consult the below tutorials for obtaining optional files to improve the Citra experience:. This directory contains files containing information that tell Citra how to run. These files are in plain text and thus are fully editable and contain configurations for mapping controls, which [CPU]] and audio engine to use, rendering and other visual options, the [Log Filters, which region the emulated 3DS belongs to, whether to treat the emulated 3DS as a new 3DS, and whether to insert a virtual SD card into the emulated system.

Changing these files is only to be done by advanced users because making changes at random can cause Citra not to work as expected or at all. The Citra executable has options menus that allow users to change most of the aforementioned configurations safely. If Citra has trouble running after changing a file and the user cannot remember what they changed, delete the configuration files and run the executable again so that they are regenerated automatically albeit as though Citra is being run for the first time so any existing configurations are lost.

This file is automatically generated by Citra and stores the logging. It is overwritten every time Citra is launched. This directory will contain the data directory and potentially also the system archives. This directory is automatically generated by Citra and contains the system and extra data for the emulated NAND.



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