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The texture explorer has a button to unload unused textures in order to free some ram. Using "No texture" on a material does not crash the plugin anymore upon saving the scene. Minor UI and behaviour improvements. This kind of conflict could lead to additional data being lost. Basically, doing this is asking for troubles: don't do it. Improved the texture explorer: the display now follows the structure of your folder.

This means that files are grouped into their respective folders and subfolders. Also, the plugin won't load a certain texture until you decide to navigate to it.

TL;DR: loading and memory improvements. More camera slots and a new UI to change its properties manually. Features More camera slots. New UI to change the position, rotation and distance of the camera manually for maximum precision. Scroll to navigate through the expanded list of cameras. Open the menu by clicking on the camera icon at the left of the list. Change the values you want. The objective here was to make the game more consistent with the use of the Standard shader as much as possible.

Also, it adds more features for those who are dedicated to make their game look better. Pros and cons and also a list of features Pros: Amazing new hair shader with anisotropic reflections!

Really, it's super cool guys. A more consistent look for your game. This means that items, clothes and character will react better with their environment. A different specular algorithm. If you like making your waifu's skin super shiny, you will probably like that. If you don't want a certain type of object to be changed, you can configure that in modprefs. This feature is quite experimental so it's disabled by default.

Disabling this makes the hair use a more traditional shader leave it enabled, it's good. Some objects just look better. It also looks great even if you don't have LRE. Cons: Some objects just look worse. Because they weren't configured correctly to begin with, and no I cannot fix that.

However, if I can't fix something in the plugin itself, there is a good chance it can be repaired by changing the mod via SB3U. Doesn't work very well with the current Wet skintex.

Unfortunately, this is not something that can only be fixed by changing the skintex itself or making a brand new one. This can be considered a graphic enhancement mod, and since it changes the skin and the hair, you'll have to adjust them on your characters.

Again, this kind of mod is very subjective, so if you don't like what it does to your game, uninstall it, don't just keep it because "Joan did that, I must have it".

You put the dll where it needs to be put. That's all. Have fun. The ways hair are handled was slightly changed, this might or might not fix certain hair that were "buggy" yes, I know, this sentence is very vague but I can't explain more without going into too much details. Face blush and cum now have a dedicated shader. This was made to fix the color difference that would happen between the body and the head when using a projector from RendererEditor on the neck part.

The animated two colors shader is now replaced as well mech parts are affected for example. Fixed certain items using the Two Layers Culloff Cutout shader hopefully it didn't break something else. Some transparent items fixed. Pubic hair being displayed weirdly and conflicting with other clothes fixed. Fixed certain items using the two colors shader. Fixed certain items using the two layers shader. Reduced the skin detail intensity to something more consistent.

Fixed a bug that made certain items completely disappear the body juice or tears level 3 for example. Added an experimental way to "fix" the depth of field and other screen effects for hair. This option is disabled by default but can be enabled by activating "fixHairDOF" in modprefs. Fixed a bug in the anisotropic hair shader: Intensity and Shine Color have a more consistent behaviour now, which makes certain hair that were considered buggy less shiny.

If you're using those I'm sorry, you'll have to tweak them again I'm afraid. If not, you're good to go vanilla and vanilla looking hair don't seem to be affected too much.

This mod allows the user to link objects together that shouldn't be linkable using the vanilla way. More robust Timeline compatibility. New "Link Scale" feature. This mod takes a sequence of screenshots at a constant rate and transform them into a video file.

Also has a built-in BMP screenshot plugin. Framerate can be configured and stays constant even if you have a potato PC.

Can record until the user is tired or can be limited to stop automatically so you can take a coffee while it's rendering. Limit the amount of frames, seconds, or bind the whole thing to an animation can make perfect looping videos. Can resize downscale screenshots on the fly. Can rotate screenshots on the fly. Has multiple extensions and codecs available: MP4 H.

Uninstall Remove VideoExport. How to use it? Tweak the options however you like them. For your first attempt, I would suggest you to start simply with a character doing an animation. Setup your character, bring up the UI, select your favourite screenshot plugin, select 60 fps, choose to Limit By "Seconds", set the Limit Count to 5 aka 5 seconds here , optionally select resize if you wish to downscale the video, use the MP4 format with the H.

At this point, your game will get very slow, that's normal since it needs to take a lot of screenshots probably. Once it's finished, the window should display a green "Done! Here is video I generated. It's fps, 4K downscaled to p. Fixed some GIF generation errors. Attempting to fix some issues that would arise with a game path containing spaces.

A new "Immediate" mode for the built-in screenshot tool. This mod disables normal rendering when taking screenshots making the screen go black during the process. This means that the whole process should be faster and maybe more precise in theory. A new "Win32" mode for the built-in screenshot tool. This was made to capture ReShade effects properly, but it also captures the whole UI, and you cannot upscale your screenshots.

A new "Limit By" mode compatible with Timeline, works the same way as the "Animation" mode. The ability to choose another image format with the built-in screenshot tool, it's not just BMP anymore! Updated ffmpeg and gifski. No more full ssd. Temporary images can now have text appended and prepended to their name, which can be interesting if you only care about the images. New option that makes the plugin close the studio when it's done making the video.

It can be useful if you want to render something overnight but don't want your studio to run after it's done. Another new option that empties the scene when it's done taking screenshots. This option might sound weird, but it actually speeds up the encoding process. Just to be clear, this is not my mod to begin with. LRE is a graphic enhancement mod for HS. Original thread can be found here. Higher quality makeup.

Not installing the skins is also a viable option, but then I recommend you install another pack of skins that are "4K Diffuse Ready". If you're updating from an older LRE or from 4K Diffuse, the look of your game shouldn't change as long as you follow the instructions.

Not required but highly fucking recommended: IBL 5. X on this page. Installation It depends. If you're upgrading from the older LRE 3 by plasticmind or 4K Diffuse, download the AAIO pack below and follow the instructions inside there is a good chance you're in this case.

If you're upgrading from LRE 4, download and install the latest individual pack don't forget to update IBL too if it was updated. If you're experiencing weird problems, try to patch your game with IPA again. New After Image effect.

Screenshot fixes are now triggered correctly when using VideoExport's built-in screenshot method. Compatibility with HSU. Remade default characters presets available in the AAIO pack. SSR can now be scaled automatically during screenshots. Fixed a bug with tattoos getting extremely low quality on low quality skins. Systems that don't support SEGI at all shouldn't have problems accessing other features anymore.

It is possible to have 8K skins in theory I forgot to mention it in the last changelog. The previous graphic enhancement mod "4K diffuse" is also included here. Amplify Bloom: more advanced bloom with lens flare, glare, dirt etc it fucking rocks.

Camera Motion Blur: as the name suggests, it's motion blur that happens when the camera moves. It can be interesting for videos. Noise and Grain: it's just noise, and grain, really, that's it.

Blur: not to be mixed with Depth of Field! This is just a way to blur your picture, because why not I used it to reproduce the feeling of an old picture inside neo. This is now fixed. Also, some of the existing settings were moved. All the other folders except "Shadows" are now ignored completely. Same as LRE, this is not my plugin to begin with, I am simply the person maintaining it and improving it these days. Basically, this plugin is a way to control more precisely the screen effects of HS, load cool skyboxes, have nice reflection and all.

I'm not going to explain everything, but feel free to take a look at the original post by the original modder here. Features Seriously, go check the original post. Not required but highly recommended: HSStandard 1. Version 5. Installation Extract the content of the archive in your game's folder make sure you have all the requirements please.

Press F5. Move the sliders until it looks good. Exposed values for After Image effect. It's now possible to set the DOF focus point to a custom object. New Culling Mask field for the built-in reflection probe.

Fixed bug that reset the chara maker background back to a cubemap. Fixed various minor bugs can't remember them all. Made sure changing the cubemap and the ambient mode updates the ambient settings all the time. Exposed values for Color Correction Curves. Exposed values for Bloom and Flares. Exposed values for Antialiasing. Exposed values for SEGI. Exposed values for Amplify Bloom. Exposed values for Camera Motion Blur.

Bloom has been renamed "Cinematic Bloom" in order to clearly differentiate it from "Bloom and Flares" and "Amplify Bloom". Postprocessing effects can be upscaled automatically when taking screenshots with HoneyShot, Playshot or Screencap.

It is now possible to set the default cubemap in the chara maker in the Misc tab while you're in the maker. Auto mode is gone don't be lazy guys please. New field: the Chromatic Aberration color can now be changed. New field: a button to dissociate the Depth of Field focus point from the studio cursor. New field: Reflection Probe shadow distance.

The integrated documentation tooltip was moved to another dedicated window that doesn't always appear, thus taking useless space.

IBL works correctly in the chara maker now. Lots of bugfixes, if you have the previous version, just take this one tbh.

More integrated documentation: that was already present in the previous version, but now there is more of it. If you hover your mouse on certain settings, you might see an explanation appear at the bottom of the plugin. Additional postprocessing effects can be changed in the "Perception" tab. Timeline is an animation plugin where you can Features It works like this: on the left of the main window, you'll see a list of "Interpolables". An "Interpolable" is "something that can be interpolated" changed over time.

So, for example, you'll be able to find a "GuideObject Position" interpolable that can be used to change the position of a GuideObject during your animation. The actual animation part is done through things called "keyframes" if you're not new to animations, then you should probably know what this is. A keyframe is an object that holds a certain value of an interpolable at a certain time they're the red diamonds on the picture above.

Click on "Help" and read that whole essay also available in the section below. If you read everything then you should know how the plugin works.

If you still don't really know what to start with, spawn a character, enable IK, select its hand and use the "Selected GuideObject Position" to interpolate its position as to make a waving motion.

Also, if you don't want to read the whole help section another time just to find a single shortcut, here is a cheatsheet you can use: Some video tutorials are available as well. Big thanks to their respective creators:. Here is the raw text for the Help panel.

If you want to make an official translation, please contact me, I'm very interested in integrating new languages in Timeline. Use the input field between them to set the "framerate". In this context, an interpolable represents a variable that can be changed interpolated between multiple values over time.

It can be used to snap things in other contexts too, try it! In this scenario, Use Current Time will try to set the same time for all the selected keyframes if possible while Drag At Current Time will keep the shape of the selection intact that's why it's called Drag. More information later on what dragging in this context means. When doing this, the leftmost keyframe will be copied on the cursor, and the other keyframes will be copied after that.

This is a special kind of pasting operation that makes all the keyframes on the right of the cursor move so that what you're pasting has enough space to be there. Obviously you should be careful with this feature since it will change the time of the selected keyframe s. Which means that you can for example activate IK on a character and manipulate each node independently each node will have a set of keyframes. This will highlight for a few seconds the linked interpolable if any.

If you already have a custom name set, emptying the text field will make the interpolable return to its original name. This action will create a dedicated line that represents the group that can be collapsed or expanded like a folder. More on that later. This can also be combined with other shortcuts like shift.

If a character is selected, its active animation will also be saved in the same file. Block Length determines the length in seconds of a block, and Divisions is the number of smaller parts in a block. This can be useful if you want your grid to sync up with a specific tempo, for example. That's it! This means you can select multiple keyframes and edit them all at the same time some operations are limited however, like setting two keyframes at the same time while they are on the same line.

Just try it you'll see. These are mostly in the swimsuit category. And with this we have the last release of , or the first of I feel pretty good about it considering I started experimenting midway. Speaking of which, you might be a bit surprised on just how many parts […].

Not much to say about this one other than loving how well it works with a couple of characters. This contains 11 […]. Telephone Your telephone number is opetional. Search for:. Download Here Help Center. Repacklab Honey Select Free Download. Requires a bit processor and operating system Requires a bit processor and operating system OS: Windows 10 64 Bit, Windows 8.

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