I can say that they look great and are animated with incredible fluidity. The gameplay of Street Fighter 3 3rd Strike is very deep. I get the impression that Capcom made this game to be played by people who were serious about fighting games. A parry system was introduced to the game which took a while to master, but once you did it could often make or break a fight with a skilled rival.
The super meter which had been a staple since Super Street Fighter II Turbo is here, but it is very different from what we got with the Alpha games. You can only use one Super Art move per match! I do not like this, but some people say it makes you fight more strategically. You can also do more powerful EX moves by pressing two buttons at once.
These do take a chunk of your meter, but they can lead to some very heavy damage combos. I know plenty of people who love this series and that is cool. I have had fun over the years with Street Fighter 3 3rd Strike and the Street Fighter 3 series in general.
That does not make this a bad game, it is still a very well made and highly-polished fighting game. It just did not click for me as the other Street Fighter games have. While I'd like to say that owning either release is sufficient for people who really appreciate the subtleties of the series, Third Strike is different enough from its predecessors that it's worth having in a true fan's game arsenal.
Aside from boasting an additional six very worthwhile stock fighters, the souped-up sound and graphical superiority help make Third Strike a more solid gaming experience.
Other additions include a new parrying style, though directional parrying has been dropped, and a revised combo system some Second Impact combos won't work under the new system, however. If you've played it in the arcade, you can expect a perfect port, outside of the slightly smaller characters.
SF2 players looking to get into the new series can expect a relatively high entry barrier--Third Strike has a very serious feel to it, and learning how to parry effectively can take a while.
SF3 lovers already know they're gonna buy this when it hits stores, but the casual gamer is not going to notice a huge difference from Second Impact. Already have Double Impact and felt so-so about it? Make this one a rental. Yes, it's cheap the way Capcom released this title separate from the last SF III package which contained the first two versions. But, on the other hand, Third Strike is much more than just a series of smalt upgrades like the ones that differentiated Second Impact from the original game.
For one it's got Chun-Li, and she's got more animation than I've seen in any 2D game. To see her in motion is simply stunning. I've spent too much time with MvC2 lately though, so SF ill feels a bit slow and deliberate for my tastes, but it's still damn beautiful to look at. May I say that this should really have come as a trilogy with Double Impact, but it didn't, so what's different? There are a bunch more characters, including Chun-Li.
There's a deep fighting-system customization feature, which is cool although there are no turbo settings. Capcom published the game.
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